This is a base mesh I created from scratch in Zbrush. I started with ZSpheres, used dynamesh and sculpted a highres mesh. From there I retopped that mesh, reprojected all the highres mesh to the lowres mesh and got this result. So the mesh can be exported to be used in either a game or animation. I did this as a practice to study the female anatomy and also to have a female base mesh:)
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